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Starfleet Orion : ウィキペディア英語版
Starfleet Orion

''Starfleet Orion'' is a 1978 science fiction strategy game written and published by Automated Simulations (who would become Epyx in 1981). It appears to be the first space-themed strategy game sold for microcomputer systems. The game was originally written in BASIC for the Commodore PET, but later ported to other early home computer platforms including the TRS-80 and Apple II. The game was something of a success, leading to a string of successes for the company, notably the major hit ''Temple of Apshai''.
==Development==
The game came about in a roundabout fashion when Jon Freeman joined a Dungeons and Dragons game being hosted by dungeon master Jim Connelly. Freeman was an experienced gamer, a regular contributor to ''Games'' magazine and author of ''A Player's Guide to Board Games''. Connelly had purchased a PET computer to handle bookkeeping during his D&D games, and was interested in finding ways to make some of the money back. The two collaborated on ''Orion''; Freeman coming up with the basic concepts of the game and Connelly coding them up. The game was completed just before Christmas 1978.
The complex setup and requirement for two players was an obstacle to casual play, which led Freeman and Connolley to address this and quickly release the single-player ''Invasion Orion''. In this game the combined human forces face the ''Klaatu'', an extremely powerful alien race. The power of their ships make up for the basic AI the game used, which essentially consisted of the Klaatu ships driving directly at the humans, firing all the way.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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